﻿
using FlowCanvas.Nodes;
using ParadoxNotion.Design;
using Yoozoo.Gameplay.Liberty;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    [Category("Ggame")]
    public class SetInGuide : CallableActionNode<bool>
    {
        public override void Invoke(bool isInGuide)
        {
            BlueprintUtils.SetIsInGuide(isInGuide);
        }
    }
}